This class responsible for translating core features of the RT Shader System for Ogre material scripts.
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| | SGScriptTranslator () |
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| virtual SubRenderState * | getGeneratedSubRenderState (const String &typeName) |
| | Returns a sub render state of a given name which has already been created for material currently being generated by the script translator. More...
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info More...
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new More...
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info More...
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| void * | operator new[] (size_t sz) |
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| virtual void | translate (ScriptCompiler *compiler, const AbstractNodePtr &node) |
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| static bool | getBoolean (const AbstractNodePtr &node, bool *result) |
| | Converts the node to a boolean and returns true if successful. More...
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| static bool | getColour (AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, ColourValue *result, int maxEntries=4) |
| | Converts the range of nodes to a ColourValue and returns true if successful. More...
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| static bool | getCompareFunction (const AbstractNodePtr &node, CompareFunction *func) |
| | Converts the node to a CompareFunction enum and returns true if successful. More...
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| static bool | getConstantType (AbstractNodeList::const_iterator i, GpuConstantType *op) |
| | Converts the node to a GpuConstantType enum and returns true if successful. More...
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| static bool | getFloat (const AbstractNodePtr &node, float *result) |
| | Converts the node to a float and returns true if successful. More...
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| static bool | getFloats (AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, float *vals, int count) |
| | Converts the range of nodes to an array of floats and returns true if successful. More...
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| static bool | getInt (const AbstractNodePtr &node, int *result) |
| | Converts the node to an integer and returns true if successful. More...
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| static bool | getInts (AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, int *vals, int count) |
| | Converts the range of nodes to an array of ints and returns true if successful. More...
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| static bool | getMatrix4 (AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, Matrix4 *m) |
| | Converts the range of nodes to a Matrix4 and returns true if successful. More...
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| static AbstractNodeList::const_iterator | getNodeAt (const AbstractNodeList &nodes, int index) |
| | Retrieves the node iterator at the given index. More...
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| static bool | getReal (const AbstractNodePtr &node, Real *result) |
| | Converts the node to a Real and returns true if successful. More...
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| static bool | getSceneBlendFactor (const AbstractNodePtr &node, SceneBlendFactor *sbf) |
| | Converts the node to a SceneBlendFactor enum and returns true if successful. More...
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| static bool | getStencilOp (const AbstractNodePtr &node, StencilOperation *op) |
| | Converts the node to a StencilOperation enum and returns true if successful. More...
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| static bool | getString (const AbstractNodePtr &node, String *result) |
| | Converts the node to a string and returns true if successful. More...
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| static bool | getUInt (const AbstractNodePtr &node, uint32 *result) |
| | Converts the node to an unsigned integer and returns true if successful. More...
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This class responsible for translating core features of the RT Shader System for Ogre material scripts.
Definition at line 47 of file OgreShaderScriptTranslator.h.